A Long Way From Home
© 2026 O. BALOGUN. ALL RIGHTS RESERVED.
A Long Way From Home was my first project of third year and my first 3D film. A short, dialogue-free animated short, it follows Coco, a teddy bear left behind on a bus, as he makes the long journey home through a world built for things far bigger than him — crossing busy roads, battling through parks and outrunning a dog — only to finally reach his owner and find he's already been replaced by a brand-new toy. The aim was to tell a complete, emotional story with no words at all, carried entirely by character animation, timing and music, using "Mickey Mousing" to tie the score tightly to the action on screen.
The film draws heavily on Pixar's wordless storytelling — Bao, Toy Story and the short Lost & Found — and their knack for giving inanimate objects real personality and feeling. As my first proper venture into 3D, it was also a steep technical learning curve: I modelled and rigged the characters from scratch in ZBrush and Cinema 4D, problem-solving my way through high poly-counts, broken rigs and exploding weights to get there. It's the project where I effectively taught myself 3D animation from end to end.
STATUS: Complete // YEAR: 2026
PRODUCTION ARCHIVE
A technical documentation of creative processes, digital media production, and experimental storytelling through technical precision.







